Video Games

3D Game Modeling

Oct 12th, 2009 | By NavGupta-Abhiware | Category: Video Games

This post will be about 3D Game Models YAAYY!
So lets start off by first a little bit of theory. Firstly there are 2 areas of modeling. One is modeling for RENDERING, and one is modeling for GAMES. When we model for Rendering, we are modeling at the highest quality possible [...]



Terrain

Oct 9th, 2009 | By NavGupta-Abhiware | Category: Video Games

TERRAIN! Yes this post is about terrain and creating the vast worlds that you see in video games!
Now the tools we are using specifically is MED (Model EDitor) from 3D Gamestudio so we will have a walkthrough on that and loading a terrain, however we also use T.Ed (Terrain Editor) which will allow us [...]



Storyboarding

Oct 9th, 2009 | By NavGupta-Abhiware | Category: Video Games

STORYBOARDING:
This is one step that takes TIMMEEEEE!! Its gonna take us many days to get this done if not weeks and possibly a month or so.
This is amongst the most important steps in the game creation process at times as it really sets the game up step by step. It helps to define each [...]



Map and Path Visuals

Oct 9th, 2009 | By NavGupta-Abhiware | Category: Video Games

Okay so here are some screen caps of what we are allowed to show you.
Now as you can see we were using a very basic map creation program to make the base work, this is in no way what the game graphics look like.  Its just there to help us figure out what goes where [...]



Storyline and Path Tracing

Oct 9th, 2009 | By NavGupta-Abhiware | Category: Video Games

Okay so now we went over map making…now we begin our topic on storyline, path tracing and character/world listing.
STORYLINE:
Many games usually have a story…MORE IMPORTANTLY an RPG (Role Playing Game) MUSTTTTTTTT Have a story. If you dont have a story for your RPG, then dont even bother making the RPG! Seriously, thats the defining factors [...]



Map Creation and Game Maps

Oct 9th, 2009 | By NavGupta-Abhiware | Category: Video Games

Its Map Making Time!!!
In a previous post I discussed choosing the map of your game. Now its time in Macrion that we are going to CREATE THE MAP! In the previous post I discussed break apart mapping. We are using that method to break the map apart into square like blocks.
Okay so now here is [...]



Music and Sound Effects

Oct 9th, 2009 | By NavGupta-Abhiware | Category: Video Games

K its been a while since I posted as I’ve been working on several company projects. Anyways, today’s post is going to be on music.
Listen to the following two songs on youtube:
1. http://www.youtube.com/watch?v=fjdeaq8mSvE
2. http://www.youtube.com/watch?v=EiDjeYU9Cbc
Ya ya you can join the fan page too on facebook if you wish lol.
Anyways, those two tracks were created in a [...]



Myths and Misconceptions About Video Games

Oct 9th, 2009 | By NavGupta-Abhiware | Category: Video Games

Hello everyone, okay so back to the next post here, finally after many days of coding and contracts…this is very important…WHILE you are getting yourself established in the game world, understand that you still need a place for bread and butter to come in.
The greatest music, movies, books, video games, etc. tend to come from [...]



Game Publishing and Releasing Notes

Oct 9th, 2009 | By NavGupta-Abhiware | Category: Video Games

Hello everyone, and I do apologize about the delay, but running a company can be a lot of work LOL! I’m going to go slightly off topic for this post and talk about BUSINESS and more specifically MARKETING/SALES which you need to know which will help you out when you are selling/marketing/promoting your game.
Here is [...]



Dashboard, The Standards Bible, The Master Bible

Oct 9th, 2009 | By NavGupta-Abhiware | Category: Video Games

Okay in this post (its very busy here lol) we will be going over something known as the DASH-BOARD. This is a place where all your project information is kept for developers to view. The second item is known as the STANDARDS BIBLE and what that is is a listing of all code methods that [...]